Professionally Written Feedback On Your Music Production

€70.00

Receive professionally written feedback provided by myself, Dennis Sheperd. With over 10 years of music production experience, this will be a valuable option for everyone who wants to get the last out of their music production.
Guarantee: If I can't give you valuable feedback, your order will be canceled and you will get a full refund!

What you will get:

Technical Feedback / Mixing
Technical Feedback / Sample choice
Creative Feedback / Structure
Creative Feedback / Melodies
Creative Feedback / FX

Around 2500 signs (without space).

Turn around time: Around 72 hours.

Sample feedback:

Technical Feedback / Mixing:

Hihats:
The shakers that you can hear from 0:00-0:15 should be a at least 3dB softer. The open hihat that comes in at 00:15 should be at least 3dB if not 5dB softer, you will have to do a bit trial and error here.

Kick:
Whenever there's a break where there is no kick, the first kick after this break is lacking the punch and the transients in your actual mixdown. If you use a compressor on the kick (and it sounds like you do), here's a tip on how to solve that issue: Play the kick continuously, even if you want to do a break with no kick. For those intended breaks, you then just mute the kick AFTER the compressor in the effect chain for example with a freeware plugin like Sonalksis FreeG Stereo (https://www.sonalksis.com/freeg.htm). By this, your kick will immediately be punchy again after the breaks.

Arp at 1:00:
The arp is too thin. It only has a frequency variety from 400 Hz to 4 KHz. Sounds like a bandpass filter is on there. So it needs to have more frequencies below 400 Hz and over 4KHz. Either remove the bandpass filter and see if it still sounds cool OR work on the sound-design OR just simply use another sound.

Creative Feedback / Structure:

Part from 1:30 to 3:30:
This part is way too long in my opinion. So there are two choices.

- If you want to keep the length of this part, you have to add more interesting things. Maybe vary the bassline in some parts, add interesting drum rhythms from time to time or play with filters on bassline and drums. Also background FX would help! You can compare and hear thse things for example in the track "Nothing Matters" by Mark Knight ft. Skin (https://www.youtube.com/watch?v=euHGUzYbM2w).

- The other option is to shorten the part by one minute. This would make it easier for you and the listner wouldn't get bored that easily.

Part 3:45-4:15:
This part is very empty and nothing really happens. Always imagine what would happen in a club if you played your tune. People wouldn't know what to do on the dancefloor, honestly in my opinion.

Creative Feedback / Melodies:

I honestly think that this track needs a few more additional melody elements or changes. Something that keeps it interesting throughout those 6-7 minutes. I have an example that is a completely different style but you will get my idea if you listen to this track from Andrew Bayer called "England": https://www.youtube.com/watch?v=3Do63SoEB4g (the same bassline is there throughout the whole track but he always adds some more elements to it and even layers a second melody over the bassline after the breakdown)

Creative Feedback / FX:

There are a few effects missing in the track, especially after the breakdowns like 1:00-1:30 (at 1:30 there must be some sort of FX) or 3:30-5:00 (at 5:00 there could be a bigger explosion or a bigger uplifter before hand. What about stopping verything for a quarter clock and put in that gap some snare samples, so that he kick-in at 5:00 become more intense?).

That's it for now. I hope I helped you out. For your information: If you need another detailed fedback on this same track, I would charge only 50% of the initial price, so only 25 €.

Quantity:
Add To Cart

Receive professionally written feedback provided by myself, Dennis Sheperd. With over 10 years of music production experience, this will be a valuable option for everyone who wants to get the last out of their music production.
Guarantee: If I can't give you valuable feedback, your order will be canceled and you will get a full refund!

What you will get:

Technical Feedback / Mixing
Technical Feedback / Sample choice
Creative Feedback / Structure
Creative Feedback / Melodies
Creative Feedback / FX

Around 2500 signs (without space).

Turn around time: Around 72 hours.

Sample feedback:

Technical Feedback / Mixing:

Hihats:
The shakers that you can hear from 0:00-0:15 should be a at least 3dB softer. The open hihat that comes in at 00:15 should be at least 3dB if not 5dB softer, you will have to do a bit trial and error here.

Kick:
Whenever there's a break where there is no kick, the first kick after this break is lacking the punch and the transients in your actual mixdown. If you use a compressor on the kick (and it sounds like you do), here's a tip on how to solve that issue: Play the kick continuously, even if you want to do a break with no kick. For those intended breaks, you then just mute the kick AFTER the compressor in the effect chain for example with a freeware plugin like Sonalksis FreeG Stereo (https://www.sonalksis.com/freeg.htm). By this, your kick will immediately be punchy again after the breaks.

Arp at 1:00:
The arp is too thin. It only has a frequency variety from 400 Hz to 4 KHz. Sounds like a bandpass filter is on there. So it needs to have more frequencies below 400 Hz and over 4KHz. Either remove the bandpass filter and see if it still sounds cool OR work on the sound-design OR just simply use another sound.

Creative Feedback / Structure:

Part from 1:30 to 3:30:
This part is way too long in my opinion. So there are two choices.

- If you want to keep the length of this part, you have to add more interesting things. Maybe vary the bassline in some parts, add interesting drum rhythms from time to time or play with filters on bassline and drums. Also background FX would help! You can compare and hear thse things for example in the track "Nothing Matters" by Mark Knight ft. Skin (https://www.youtube.com/watch?v=euHGUzYbM2w).

- The other option is to shorten the part by one minute. This would make it easier for you and the listner wouldn't get bored that easily.

Part 3:45-4:15:
This part is very empty and nothing really happens. Always imagine what would happen in a club if you played your tune. People wouldn't know what to do on the dancefloor, honestly in my opinion.

Creative Feedback / Melodies:

I honestly think that this track needs a few more additional melody elements or changes. Something that keeps it interesting throughout those 6-7 minutes. I have an example that is a completely different style but you will get my idea if you listen to this track from Andrew Bayer called "England": https://www.youtube.com/watch?v=3Do63SoEB4g (the same bassline is there throughout the whole track but he always adds some more elements to it and even layers a second melody over the bassline after the breakdown)

Creative Feedback / FX:

There are a few effects missing in the track, especially after the breakdowns like 1:00-1:30 (at 1:30 there must be some sort of FX) or 3:30-5:00 (at 5:00 there could be a bigger explosion or a bigger uplifter before hand. What about stopping verything for a quarter clock and put in that gap some snare samples, so that he kick-in at 5:00 become more intense?).

That's it for now. I hope I helped you out. For your information: If you need another detailed fedback on this same track, I would charge only 50% of the initial price, so only 25 €.

Receive professionally written feedback provided by myself, Dennis Sheperd. With over 10 years of music production experience, this will be a valuable option for everyone who wants to get the last out of their music production.
Guarantee: If I can't give you valuable feedback, your order will be canceled and you will get a full refund!

What you will get:

Technical Feedback / Mixing
Technical Feedback / Sample choice
Creative Feedback / Structure
Creative Feedback / Melodies
Creative Feedback / FX

Around 2500 signs (without space).

Turn around time: Around 72 hours.

Sample feedback:

Technical Feedback / Mixing:

Hihats:
The shakers that you can hear from 0:00-0:15 should be a at least 3dB softer. The open hihat that comes in at 00:15 should be at least 3dB if not 5dB softer, you will have to do a bit trial and error here.

Kick:
Whenever there's a break where there is no kick, the first kick after this break is lacking the punch and the transients in your actual mixdown. If you use a compressor on the kick (and it sounds like you do), here's a tip on how to solve that issue: Play the kick continuously, even if you want to do a break with no kick. For those intended breaks, you then just mute the kick AFTER the compressor in the effect chain for example with a freeware plugin like Sonalksis FreeG Stereo (https://www.sonalksis.com/freeg.htm). By this, your kick will immediately be punchy again after the breaks.

Arp at 1:00:
The arp is too thin. It only has a frequency variety from 400 Hz to 4 KHz. Sounds like a bandpass filter is on there. So it needs to have more frequencies below 400 Hz and over 4KHz. Either remove the bandpass filter and see if it still sounds cool OR work on the sound-design OR just simply use another sound.

Creative Feedback / Structure:

Part from 1:30 to 3:30:
This part is way too long in my opinion. So there are two choices.

- If you want to keep the length of this part, you have to add more interesting things. Maybe vary the bassline in some parts, add interesting drum rhythms from time to time or play with filters on bassline and drums. Also background FX would help! You can compare and hear thse things for example in the track "Nothing Matters" by Mark Knight ft. Skin (https://www.youtube.com/watch?v=euHGUzYbM2w).

- The other option is to shorten the part by one minute. This would make it easier for you and the listner wouldn't get bored that easily.

Part 3:45-4:15:
This part is very empty and nothing really happens. Always imagine what would happen in a club if you played your tune. People wouldn't know what to do on the dancefloor, honestly in my opinion.

Creative Feedback / Melodies:

I honestly think that this track needs a few more additional melody elements or changes. Something that keeps it interesting throughout those 6-7 minutes. I have an example that is a completely different style but you will get my idea if you listen to this track from Andrew Bayer called "England": https://www.youtube.com/watch?v=3Do63SoEB4g (the same bassline is there throughout the whole track but he always adds some more elements to it and even layers a second melody over the bassline after the breakdown)

Creative Feedback / FX:

There are a few effects missing in the track, especially after the breakdowns like 1:00-1:30 (at 1:30 there must be some sort of FX) or 3:30-5:00 (at 5:00 there could be a bigger explosion or a bigger uplifter before hand. What about stopping verything for a quarter clock and put in that gap some snare samples, so that he kick-in at 5:00 become more intense?).

That's it for now. I hope I helped you out. For your information: If you need another detailed fedback on this same track, I would charge only 50% of the initial price, so only 25 €.